Zombie

Melee
The melee Zombies are of the Tank class. These are their base stats.

Crawler

CON: 94, ATK: 25, MSPD: 122, HAKI: 190, Size: 46

Undying triggers every 3 attacks, restoring 2% max HP (4% when fully trained).

Walker

CON: 135, ATK: 36, MSPD: 122, HAKI: 250, Size: 76

Undying triggers every 3 attacks, restoring 2% max HP (4% when fully trained).

Undying-Ch'I: Undying restores +50% more HP when below 30% HP (When below 60% HP when fully trained).

Robyn

CON: 200, ATK: 42, MSPD: 155, HAKI: 294, Size: 78

Undying triggers every 3 attacks, restoring 2% max HP (4% when fully trained).

Undying-Ch'I: Undying restores +50% more HP when below 30% HP (When below 60% HP when fully trained).

Undying-Will: Undying restores 10% CON as HP to the party (20% when fully trained).

Bliss

CON: 273, ATK: 62, MSPD: 175, HAKI: 384, Size: 96

Undying triggers every 3 attacks, restoring 2% max HP (4% when fully trained).

Undying-Ch'I: Undying restores +50% more HP when below 30% HP (When below 60% HP when fully trained).

Undying-Will: Undying restores 10% CON as HP to the party (20% when fully trained).

Undying-HAKI: Undying grants +10% HAKI for 10s (25% HAKI when fully trained).

John

CON: 179, ATK: 55, MSPD: 165, HAKI: 334, Size: 102

Undying triggers every 3 attacks, restoring 2% max HP (4% when fully trained).

Undying-Ch'I: Undying restores +50% more HP when below 30% HP (When below 60% HP when fully trained).

Undying-Rot: Undying deals 30% CON as area damage (60% when fully trained).

Rob

CON: 249, ATK: 76, MSPD: 185, HAKI: 418, Size: 120

Undying triggers every 3 attacks, restoring 2% max HP (4% when fully trained).

Undying-Ch'I: Undying restores +50% more HP when below 30% HP (When below 60% HP when fully trained).

Undying-Rot: Undying deals 30% CON as area damage (60% when fully trained).

Undying-Speed: Undying grants +10% MSPD for 10s (25% MSPD when fully trained).

Ranged
The ranged Zombies are DPS. These are their base stats.

Forager

CON: 32, ATK: 43, MSPD: 130, HAKI: 53, Size: 54, ASPD: 0.8s, RNG: 600

Siphon triggers every 2 attacks, dealing 145% ATK as damage and also drains 5% of target's HP (10% of target's HP when fully trained).

Scavenger

CON: 46, ATK: 62, MSPD: 131, HAKI: 61, Size: 56, ASPD: 0.8s, RNG: 600

Siphon triggers every 2 attacks, dealing 145% ATK as damage and also drains 5% of target's HP (10% of target's HP when fully trained).

Siphon-Ch'I: Siphon's drain effect adds +50% more HP (+100% when fully trained).

Corruptor

CON: 89, ATK: 75, MSPD: 134, HAKI: 69, Size: 86, ASPD: 0.8s, RNG: 550

Siphon triggers every 2 attacks, dealing 145% ATK as damage and also drains 5% of target's HP (10% of target's HP when fully trained).

Siphon-Ch'I: Siphon's drain effect adds +50% more HP (+100% when fully trained).

Siphon-Corrupt: Siphon inflicts -2% of current HP every 2s for 8s (4% current HP when fully trained).

Defiler

CON: 117, ATK: 107, MSPD: 142, HAKI: 80, Size: 112, ASPD: 0.8s, RNG: 550

Siphon triggers every 2 attacks, dealing 145% ATK as damage and also drains 5% of target's HP (10% of target's HP when fully trained).

Siphon-Ch'I: Siphon's drain effect adds +50% more HP (+100% when fully trained).

Siphon-Corrupt: Siphon inflicts -2% of current HP every 2s for 8s (4% current HP when fully trained).

Siphon-Restore: Siphon restores 25% ATK as HP (I couldn't find how much it increases when trained).

Swallow

CON: 61, ATK: 87, MSPD: 134, HAKI: 69, Size: 60, ASPD: 0.8s, RNG: 650

Siphon triggers every 2 attacks, dealing 145% ATK as damage and also drains 5% of target's HP (10% of target's HP when fully trained).

Siphon-Ch'I: Siphon's drain effect adds +50% more HP (+100% when fully trained).

Siphon-Slay: Siphon deals +4000 extra damage to targets below 20% HP (The extra damage ignores dmg resist)(+4000 to targets below 95% HP when fully trained).

Gobbler

CON: 77, ATK: 124, MSPD: 142, HAKI: 80, Size: 74, ASPD: 0.8s, RNG: 650

Siphon triggers every 2 attacks, dealing 145% ATK as damage and also drains 5% of target's HP (10% of target's HP when fully trained).

Siphon-Ch'I: Siphon's drain effect adds +50% more HP (+100% when fully trained).

Siphon-Slay: Siphon deals +4000 extra damage to targets below 20% HP (The extra damage ignores dmg resist)(+4000 to targets below 95% HP when fully trained).

Siphon-Haste: Siphon grants +10% ASPD for 8s (25% ASPD when fully trained).